V Ray Maya Mac



The available installation types are: Full – This is a full installation and includes all components as described in the “Installation overview” section.It will allow you to use V-Ray in Maya for Distributed or Network Rendering, to run IPR render server, use V-Ray SDK, and have V-Ray license server on this machine. Installation Guide of the latest Vray Renderer for Maya 2018. This is one of the best Hybrid renderer we have till now. This will save lots of effort, suppl. V-Ray for Maya; V-Ray for Maya:: General If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. V-Ray’s award-winning 3D rendering software helps artists, architects and designers visualize anything imaginable. Trusted by 92 of the top 100 number architecture firms, and integrated into the pipelines of the biggest film and visual effects companies, V-Ray is built to handle your toughest scenes and biggest projects. Use this link to try Vray with all features for 30 days.: If You Need any Graphic Designing or Video Editing Service Ch.

  1. Vray Maya Mac Download
  2. Vray Sketchup For Mac
  3. Vray Rhino Mac
  4. Vray For Maya 2017 Mac

V-Ray 5, Hotfix 2

Official Release

Date - Sep 30, 2020

Download - Build 5.00.22

New features


VRayProxy

  • Allow clicking in the viewport to select proxy sub-objects

V-Ray GPU

  • Added reflection and refraction amount for matte objects

VFB

  • Implemented renderer stats in VFB2;


Modified features


V-Ray

  • Faster unloading of V-Ray when closing Maya;

VRayProxy

  • New proxy option for import is now on by default;
  • Improved conversion script to new proxy node;

Chaos Cloud

  • Remove extraneous error when default project's name contains non-ASCII characters


Bug fixes


LightMix

  • Fixed crash when enabling light in IPR on refractive material with LightMix enabled;

Bifrost

  • Fixed crash with Bifrost Aero scene;

VRayFastSSS2

  • Fixed NaN pixel values from SSS in some cases;

AppSDK

  • Fixed broken AppSDK distribution with V-Ray for Maya;

V-Ray GPU/VRayBlendMtl

  • Fixed fireflies in additive mode with multiple coat layers;

VRayToonMtl

  • Fixed toon edges override not working properly with bump mapping;

nParticles

  • Fixed wrong rendering with motion blur and distributed rendering;

VRayEnvironmentFog

  • Fixed wrong render with caustics;

VFB

  • Fixed crash with VFB2 when saving image before render has started;
  • Partially fixed VFB window disappearing behind Maya (still an issue on macOS)
  • Fixed VFB2 showing out of monitor bounds on high DPI monitors at 175% scaling

VRayProxy

  • Fixed black wireframe in proxy viewport previews;

V-Ray GPU

  • Fixed the disc of VRaySun not visible in V-Ray GPU;

V-Ray

  • Fixed negative values result when subtracting Light Select from Beauty
  • Fixed error when opening a scene with an object with VRayLightMesh properties
  • Fixed using overscan offsets the rendermask incorrectly
  • Fixed a crash with XGen when rendering a Velocity channel on non-moving hair

VRaySun

  • Fixed Maya crash when creating VRaySun light

V-Ray IPR

  • Fixed objects disappearing when creation history is deleted

VRayVolumeGrid/V-Ray IPR

  • Fixed IPR crash when stopping rendering on scenes with VolumeGrid

LPE

  • Fixed specular refractions cannot be distinguished from specular reflections behind them

VRayGLSLMtl/VRayGLSLTex

  • Fixed crash in certain cases when using 'max' and 'clamp' GLSL shader functions

VRayClipper

  • Fixed wrong render with VRayClipper attached to a scaled object

VRayMtl

  • Fixed turning off 'Generate Caustics' option has no effect

V-Ray DR

  • Fixed slow startup when DR is enabled on Linux and macOS


V-Ray 5, Hotfix 1

Official Release

Date - Sep 30, 2020

Download - Build 5.00.21

New features

SamplerInfo

  • Added a frame index offset output for motion blur intervals larger than a frame

Modified features

LightMix

  • LightMix now supported in batch rendering
  • Disabled lights no longer go into the light mix list

VRayCarPaint2Mtl

  • New car paint material now production ready

VRayFlakes2Mtl

  • New flakes material now production ready

V-Ray GPU

Vray Maya Mac Download

  • Improved rendering speed for objects with primary visibility off

VRayUVWRandomizer

  • Fixed wrong export of 'by render ID' random mode

Bug fixes

V-Ray

  • Fixed referenced scene causing Render Settings Common Tab UI to shrink
  • Fixed packing to vrscene zip folder structure
  • Fixed a crash when loading tiled EXR with size 1
  • Fixed crash with Bifrost Aero scene

VFB

  • Fixed VFB2 not restoring up on new render
  • Fixed the 'Reset VFB position' functionality from the shelf with VFB2
  • Fixed New VFB picking up random values for settings on certain old scenes

MtlMulti

  • Fixed warning with when 'ids_list' parameter is empty

VRayCarPaint2Mtl/VRayFlakes2Mtl

  • Fixed mapping channel not working
  • Fixed non-deterministic render

VRayProxy

  • Fixed Maya hanging when loading Alembic file with a large number of instances
  • Fixed VRayProxy2 still visible in the viewport after being hidden
  • Fixed wrong preview of Alembic sequences with motion blur

VRaySun

  • Fixed sun not taking time zone values above GMT +2

VRayMtl

  • Fixed bump multiplier for normal map in tangent space
  • Fixed incorrect bump map export with VRayUVWRandomizer

VRayHairNextMtl

  • Fixed non-deterministic render of hair

VRayFastSSS2

  • Fixed NaN pixel values from SSS in some cases

Chaos Cloud

  • Fixed error with non-ascii symbols

VRayToonMtl

  • Fixed wrong results with opacity mapped VRayToonMtl

VRaySky

Vray maya mac
  • Fixed Maya image plane blocking GI from environment
  • Fixed IPR not updating when changing filter color

Light Path Expressions

  • Fixed wrong capture of lights that are invisible in the final rendering

V-Ray 5

Official Release

Date - Aug 6, 2020

Download - Build 5.00.20


New features

Installation

  • Embed the License Server and the Cloud Client installations in the V-Ray for Maya installer
  • Integrate the new installer in V-Ray for Maya

VFB

  • New VFB with light mix and compositing capabilities
  • Old VFB can be re-enabled with VRAY_VFB2_ENABLED=0 environment variable

V-Ray

  • Added LightMix render element in Maya
  • Added new render elements for VRayToonMtl
  • Added JSON-formatted Light Select metadata to EXR files
  • Added render elements presets based on intended compositing workflow
  • Implemented blue-noise optimization for the DMC sampler
  • Implemented 'Improved' sky model
  • Improved post translate Python script control
  • Light Path Expressions
  • LPE boolean operations ^, &, | and - on expression
  • Support ACEScg renderer color space

VRayProxy

  • New VRayProxy node

VRayMtl

Vray Sketchup For Mac

  • Added a clear coat layer to VRayMtl
  • Added a sheen layer to VRayMtl

VRayBlendMtl

  • VRayBlendMtl with dynamic layers

VRayDomeLight/V-Ray GPU

  • Ground projection for Dome Lights

V-Ray GPU

  • Added support for Cryptomatte mode by Node Material Name
  • Initial support for Out-of-Core codepath
  • Initial Matte Next implementation
  • Per-device GPU memory tracker
  • Support for Environment and Self Illumination contribution for Light Selects
  • Support for the Spline interpolation types of Maya ramps
  • Support for Random by Name mode of VRayMultiSubTex
  • Support for the Secondary matte projections on the GPU
  • 2D Displacement support

V-Ray Denioser

  • Denoising devices can now be selected with an environment variable

VRayVolumeGrid

  • Maya Mesh support for Cached Playback in Maya 2019 and 2020

V-Ray Scene Converter

  • Convert lights for V-Ray

Modified features

VRayProxy

  • Added an option to export full path names for proxies
  • Automatic conversion to the new VRayProxy node
  • Check if the folder where the proxy will be saved exist before the export starts
  • Enabled 'Optimize for instancing' for proxy export by default
  • Renamed the 'One voxel per mesh' label for proxy export to 'Optimize for instancing'
  • Renamed -vrscenePreview to -vrsceneWholeScene in the ply2vrmesh option list
  • Speed up the proxy export

V-Ray

  • Light evaluation UI improvements
  • GI settings clean up
  • Cleaned up the Light Cache settings
  • Improved access to often used items in V-Ray menu
  • Removed 'Generate render elements' option from Denoiser Render element UI
  • Enabled texture cache by default
  • Added support for Sheen and Coat parameters in VRayMtl to material importer
  • Removed the Auto Volume Shader option for Maya Fluids
  • Removed the Embree settings from the UI
  • Removed the skylight portal options for lights
  • Removed the Irradiance Map GI engine
  • Removed the Linear Workflow option
  • Enabled GI by default
  • Cleaned up the UI for lights
  • Removed the V-Ray Quick Settings
  • Removed the local subdiv settings and use automated shading sampling
  • Do not adjust intensity when changing light units for mesh lights
  • Improved drag and drop default connections onto the V-Ray Mtl material override extra attrbites
  • Added support for V-Ray list parameters in VRayPluginNode
  • Faster instancer export
  • VRayScene: Render Stats / Wrapper for Instancer2
  • UserAttibuteValue should not truncate integers larger than 24 bits
  • Volumes in VRaySwitchMtl should only use the volume plug
  • Removed V-Ray Swarm from the UI
  • Bitmap filenames from user attribute tags should not append project path

V-Ray GPU

Vray Rhino Mac

  • Make V-Ray GPU use the memory of the Meshes directly from V-Ray containers without copying
  • Implement picking objects/materials for Optix
  • EXR and TIFF files are now referenced in memory based on hash metadata
  • Ability to enable or disable the global hair tree
  • Added support for instancing hair on GPU
  • Faster first startup on multi-GPU machines
  • Reduced memory usage when using RTX
  • Improved volume intersection and shading
  • Added log messages for NVLink usage
  • Updated the volumetric rendering on V-Ray GPU to be able to handle Volume grid and Environment Fog primitives simultaneously
  • Improved time-to-first-pixel when there's lots of nodes with user attributes
  • Reduced memory usage with OptiX when rendering with bucket sampler and on-demand textures

VRayProxy/ V-Ray IPR

  • Improved responsiveness when moving proxies in IPR

VRayHair3Mtl

  • Removed VRayHair3Mtl

VRayMtl

  • Energy preserving Metalness for colored reflections
  • Removed the exit colors and soften edge advanced options from VRayMtl

VRayToonMtl

  • Removed soften edge and exit colors from VRayToonMtl

V-Ray IPR

  • Removed the out-of-process IPR option

Viewport 2.0

  • Apply color management for file textures connected to lights in Viewport 2.0
  • Removed the Viewport display options for textures of lights

VRayFastSSS2

  • Removed the front and back lighting options from VRayFastSSS2

V-Ray/VRayProxy

  • Improved proxy loading performance
  • Improved alembic import times

VFB

  • Collapse the individual color corrections rollouts by default

VRayLightMtl

  • Greyed out the compensate exposure option of LightMtl when direct illumination is enabled

VRayVolumeGrid

  • Added support for explicit texture coordinates for the Texture sampler in Maya/Standalone

Bug fixes

V-Ray

  • Fixed slower render when started by clicking the VFB 'render last' icon
  • Fixed wrong bounding boxes on VRayScene preview
  • Fixed new hair material not being affected when AcesCG color space is selected
  • OSX: Fixed Installer failing to remove firewall exception
  • Fixed artifacts with the adaptive dome light in the attached scene
  • Fixed wrong object translations with flipAxis enabled in the VRayMesh preview
  • Fixed very high memory usage when playing with VFB color corrections and the vfbControl command
  • Fixed wrong VRaySun viewport preview when parent transform is scaled
  • Fixed fatal error when rendering a refractive material in a specific scene
  • Fixed OSL shader not taking into account the connected multiplyDivide node
  • Fixed importing plugin object parameters for VRayPluginNode not working
  • Fixed skipExistingFrame breaking the dome light texture when the first frame exists
  • Fixed having V-Ray AppSDK installed prevents python in V-Ray for Maya working
  • Fixed rendering hair ignoring per vertex map channels
  • Fixed using uninverted normal bump option resulting in strange/wrong rendering
  • Fixed error for swatches of file textures with filenames containing tags
  • Allow longer names of render elements when saving in a .vrimg file from the VFB
  • Fixed user attribute syntax with spaces around attribute name not working
  • Fixed segmentation fault with alembic file on Linux
  • Fixed instanced hair crashing when using VRayHairMtl
  • Fixed error on importing vrscene with vrscene in geometry mode inside
  • Fixed the Locator scale parameter not working on sphere and rectangular V-Ray lights in Viewport 2.0
  • Fixed V-Ray could crash if reading maximum memory snapshot after plugins have been unloaded

V-Ray GPU

  • Fixed crashes when rendering with CUDA CPU
  • Fixed crashes when rendering with OOC and a dynamic mesh has velocity channel
  • Fixed crashes if it fails to initialize devices
  • Fixed crash during vray mesh export
  • Added support for more than 8 light select render elements when using light cache
  • Improved GPU loading time on scenes with many materials
  • Do not allow NaN colors read from EXR files into the renderer
  • Fixed wrong hue shift when using the colorCorrect node in Maya
  • Fixed random crashes when there is a particle system in the scene
  • Fixed Gamma and Alpha controls in the Maya colorCorrect texture not working on the GPU
  • Fixed crash with VRayBlendMtl additive option
  • Fixed crash when rendering very tiny hairs with length close to zero
  • Fixed rendering on GPU with NVLink crashing in specific scenario
  • V-Ray may crash when rendering with GPU and the GPU fails during initialization
  • Difference between Full Light Select RE and RGB with VRayFastSSS2
  • V-Ray standalone prints garbage on the first progress print
  • Artifacts in consecutive renders after modifying texture used in both displacement and shading
  • HDR Textures with really high values attached to lights can cause fireflies
  • Material index overflow on GPU causes artefacts in specific scene

VRayALSurface

  • Fixed SSS not computed for VRayALSurface materials seen through glossy refraction

V-Ray IPR

  • Fixed crash with Lens Effects and IPR set to interactive update

VRayBerconNoise

  • Fixed VRayBerconNoise Color1 and Color2 missing in Lookdev Hypershade template
  • Fixed Bercon Noise rendering differently in Maya 2015, 2016, 2016.5 and 2017

VRayProxy

  • Fixed crash with Maya's Evaluation Cache when changing VRayMesh preview type

VRayMultiSubTex

  • Fixed VRayMultiSubTex not looping through texture ids correctly

Vray For Maya 2017 Mac

V-Ray GPU/VRayBlendMtl

  • Fixed random incorrect render of VRayBlendMtl with submaterials with bitmaps